﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace SceneControl
{
    class Level : Scene
    {
        Background bg;

        public Level()
        {
            
        }

        public override void LoadImages(ContentManager content)
        {
            base.LoadImages(content);

            this.bg = new Background(new Vector2(100, 0), content.Load<Texture2D>("Nave1RIGHT"));
        }

        public override void Draw(SpriteBatch spriteBatch)
        {
            base.Draw(spriteBatch);

                bg.Draw(spriteBatch);
        }
    }
}
